2
Simplifies graphics math with APIs modeled after GLSL, offering vector and matrix types, swizzling, property aliases, and scalar operations for seamless shader code integration.
2
Lua interpreter port, enabling execution of Lua scripts with integration potential for projects. Adapts the LuaJ Java implementation, enhancing script execution flexibility.
2
Thin OpenGL wrapper library facilitates easy extension and troubleshooting. Supports multiple platforms, suitable for projects requiring minimal abstraction layers and ongoing development.