Peer-to-peer sessions with CRDT state replication, Raft consensus, and offline-first telemetry, over interchangeable transports — WebSocket, LAN discovery, WebRTC, Apple Network.framework, Nearby — plus turn-based multiplayer and fair card-dealing primitives.
#storage, #state-management, #scheduling, #network, #messaging, #gamedev, #cryptography, #concurrency, #background-synchronization, #analytics