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by tractat-us

2

Peer-to-peer sessions with CRDT state replication, Raft consensus, and offline-first telemetry, over interchangeable transports — WebSocket, LAN discovery, WebRTC, Apple Network.framework, Nearby — plus turn-based multiplayer and fair card-dealing primitives.

#storage, #state-management, #scheduling, #network, #messaging, #gamedev, #cryptography, #concurrency, #background-synchronization, #analytics

iOSAndroidJVMWasmmacOS

Apache License 2.0