
Facilitates the creation of customizable squircle shapes for UI components, integrating seamlessly with themes, supporting corner smoothing, drawing on canvases, and multi-platform compatibility.
A Compose Multiplatform library providing customizable Squircle shapes for modern UI components.
This project maintains two long-lived branches:
stable
5.1.1).experimental
If you're building a production app, use the latest stable release from Maven Central.
MaterialTheme.shapes.drawSquircle().The library is now published under the com.stoyanvuchev namespace.
If upgrading from older versions, replace: io.github.stoyan-vuchev with com.stoyanvuchev
Check out the updated Setup guide here
See full release history here:
https://github.com/stoyan-vuchev/squircle-shape/releases
9.0.0+
2.3.0+
1.10.1+
9.0.0+
2.3.0+
1.10.3+
23
36
9.0.0+
2.3.0+
1.11.0-alpha02+
9.0.0+
2.3.0+
1.11.0-alpha04+
23
36
build.gradle.kts:sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation("com.stoyanvuchev:squircle-shape:5.1.1")
}
}
// ...
}libs.versions.toml), declare it in the catalog instead.[versions]
squircle-shape = "5.1.1"
[libraries]
squircle-shape = { group = "com.stoyanvuchev", name = "squircle-shape", version.ref = "squircle-shape" }build.gradle.kts file.sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation(libs.squircle.shape)
}
}
// ...
}build.gradle.kts file.dependencies {
// ...
implementation("com.stoyanvuchev:squircle-shape-android:5.1.1")
}libs.versions.toml), declare it in the catalog instead.[versions]
squircle-shape = "5.1.1"
[libraries]
squircle-shape = { group = "com.stoyanvuchev", name = "squircle-shape-android", version.ref = "squircle-shape" }build.gradle.kts file.dependencies {
// ...
implementation(libs.squircle.shape)
}Define squircle shapes in your theme to use them consistently across your app:
val shapes = Shapes(
small = SquircleShape(radius = 16.dp, cornerSmoothing = CornerSmoothing.Medium),
medium = SquircleShape(radius = 32.dp, cornerSmoothing = CornerSmoothing.Medium),
large = SquircleShape(percent = 100, cornerSmoothing = CornerSmoothing.Medium)
)
MaterialTheme(
shapes = shapes
) {
// ...
Button(
onClick = { /* Action */ },
shape = MaterialTheme.shapes.large // Clipped to the provided `large` material theme shape.
) {
Text(text = "Full Squircle")
}
// ...
}Clip UI components separately by using a SquircleShape() function.
Image(
modifier = Modifier
.size(128.dp)
.clip(
shape = SquircleShape(
percent = 100,
cornerSmoothing = CornerSmoothing.Medium
)
), // Clipped to a fully rounded squircle shape.
painter = painterResource(R.drawable.mlbb_novaria),
contentDescription = "An image of Novaria.",
contentScale = ContentScale.Crop
)You can customize the radii for all corners, or for each corner independently. Supported corner values are:
Int for percent-based corner radius in range 0..100Float for pixel-based corner radius e.g. 50f
Dp for density pixel-based corner radius e.g. 16.dp
// Single-corner percent-based radius implementation.
SquircleShape(
percent = 100,
cornerSmoothing = .6f
)
// Single-corner pixel-based radius implementation.
SquircleShape(
radius = 32f,
cornerSmoothing = .6f
)
// Single-corner density pixel-based radius implementation.
SquircleShape(
radius = 32.dp,
cornerSmoothing = .6f
)
// Multi-corner percent-based radius implementation.
SquircleShape(
topStart = 25,
topEnd = 5,
bottomStart = 25,
bottomEnd = 5,
cornerSmoothing = .6f
)
// Multi-corner pixel-based radius implementation.
SquircleShape(
topStart = 32f,
topEnd = 8f,
bottomStart = 32f,
bottomEnd = 8f,
cornerSmoothing = .6f
)
// Multi-corner density pixel-based radius implementation.
SquircleShape(
topStart = 32.dp,
topEnd = 8.dp,
bottomStart = 32.dp,
bottomEnd = 8.dp,
cornerSmoothing = .6f
)You can draw squircle shapes on a canvas for custom graphics.
Note: currently drawSquircle only accepts pixel-based values for each corner:
Canvas(
modifier = Modifier.size(150.dp),
onDraw = {
drawSquircle(
color = Color.Blue,
topLeft = Offset.Zero,
size = this.size,
topLeftCorner = 32.dp.toPx(),
topRightCorner = 8.dp.toPx(),
bottomRightCorner = 32.dp.toPx(),
bottomLeftCorner = 8.dp.toPx(),
cornerSmoothing = .6f
)
}
)MIT License
Copyright (c) 2023-2026 Stoyan Vuchev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Created by @stoyan-vuchev β feel free to reach out!
π§ Email: contact@stoyanvuchev.com
A Compose Multiplatform library providing customizable Squircle shapes for modern UI components.
This project maintains two long-lived branches:
stable
5.1.1).experimental
If you're building a production app, use the latest stable release from Maven Central.
MaterialTheme.shapes.drawSquircle().The library is now published under the com.stoyanvuchev namespace.
If upgrading from older versions, replace: io.github.stoyan-vuchev with com.stoyanvuchev
Check out the updated Setup guide here
See full release history here:
https://github.com/stoyan-vuchev/squircle-shape/releases
9.0.0+
2.3.0+
1.10.1+
9.0.0+
2.3.0+
1.10.3+
23
36
9.0.0+
2.3.0+
1.11.0-alpha02+
9.0.0+
2.3.0+
1.11.0-alpha04+
23
36
build.gradle.kts:sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation("com.stoyanvuchev:squircle-shape:5.1.1")
}
}
// ...
}libs.versions.toml), declare it in the catalog instead.[versions]
squircle-shape = "5.1.1"
[libraries]
squircle-shape = { group = "com.stoyanvuchev", name = "squircle-shape", version.ref = "squircle-shape" }build.gradle.kts file.sourceSets {
val commonMain by getting {
dependencies {
// ...
implementation(libs.squircle.shape)
}
}
// ...
}build.gradle.kts file.dependencies {
// ...
implementation("com.stoyanvuchev:squircle-shape-android:5.1.1")
}libs.versions.toml), declare it in the catalog instead.[versions]
squircle-shape = "5.1.1"
[libraries]
squircle-shape = { group = "com.stoyanvuchev", name = "squircle-shape-android", version.ref = "squircle-shape" }build.gradle.kts file.dependencies {
// ...
implementation(libs.squircle.shape)
}Define squircle shapes in your theme to use them consistently across your app:
val shapes = Shapes(
small = SquircleShape(radius = 16.dp, cornerSmoothing = CornerSmoothing.Medium),
medium = SquircleShape(radius = 32.dp, cornerSmoothing = CornerSmoothing.Medium),
large = SquircleShape(percent = 100, cornerSmoothing = CornerSmoothing.Medium)
)
MaterialTheme(
shapes = shapes
) {
// ...
Button(
onClick = { /* Action */ },
shape = MaterialTheme.shapes.large // Clipped to the provided `large` material theme shape.
) {
Text(text = "Full Squircle")
}
// ...
}Clip UI components separately by using a SquircleShape() function.
Image(
modifier = Modifier
.size(128.dp)
.clip(
shape = SquircleShape(
percent = 100,
cornerSmoothing = CornerSmoothing.Medium
)
), // Clipped to a fully rounded squircle shape.
painter = painterResource(R.drawable.mlbb_novaria),
contentDescription = "An image of Novaria.",
contentScale = ContentScale.Crop
)You can customize the radii for all corners, or for each corner independently. Supported corner values are:
Int for percent-based corner radius in range 0..100Float for pixel-based corner radius e.g. 50f
Dp for density pixel-based corner radius e.g. 16.dp
// Single-corner percent-based radius implementation.
SquircleShape(
percent = 100,
cornerSmoothing = .6f
)
// Single-corner pixel-based radius implementation.
SquircleShape(
radius = 32f,
cornerSmoothing = .6f
)
// Single-corner density pixel-based radius implementation.
SquircleShape(
radius = 32.dp,
cornerSmoothing = .6f
)
// Multi-corner percent-based radius implementation.
SquircleShape(
topStart = 25,
topEnd = 5,
bottomStart = 25,
bottomEnd = 5,
cornerSmoothing = .6f
)
// Multi-corner pixel-based radius implementation.
SquircleShape(
topStart = 32f,
topEnd = 8f,
bottomStart = 32f,
bottomEnd = 8f,
cornerSmoothing = .6f
)
// Multi-corner density pixel-based radius implementation.
SquircleShape(
topStart = 32.dp,
topEnd = 8.dp,
bottomStart = 32.dp,
bottomEnd = 8.dp,
cornerSmoothing = .6f
)You can draw squircle shapes on a canvas for custom graphics.
Note: currently drawSquircle only accepts pixel-based values for each corner:
Canvas(
modifier = Modifier.size(150.dp),
onDraw = {
drawSquircle(
color = Color.Blue,
topLeft = Offset.Zero,
size = this.size,
topLeftCorner = 32.dp.toPx(),
topRightCorner = 8.dp.toPx(),
bottomRightCorner = 32.dp.toPx(),
bottomLeftCorner = 8.dp.toPx(),
cornerSmoothing = .6f
)
}
)MIT License
Copyright (c) 2023-2026 Stoyan Vuchev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Created by @stoyan-vuchev β feel free to reach out!
π§ Email: contact@stoyanvuchev.com