60
Real-time 3D rendering for Kotlin Multiplatform: bindings for Google's Filament physically based engine on Android, iOS, Desktop and Web, with a Compose Multiplatform scene DSL, glTF/GLB loading and runtime material compilation.
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Exposes Jolt Physics' rigid-body, character, vehicle, soft-body and ragdoll simulation as a near-complete, header-generated API with idiomatic bindings, ownership rules, samples and docs.