
3
Read, modify and repack NDS ROMs; unpack/repack NARC and SDAT archives; decode STRM/SWAR to WAV, convert SSEQ to MIDI, export SF2, and handle DS compression codecs.
2
Real-time wrapper around FluidSynth enabling SF2 SoundFont loading, MIDI playback, configurable audio (interpolation, latency), effects (reverb, chorus), program changes, and offline rendering.
1
Shuffles map warps in HeartGold/SoulSilver and Black 2/White 2 while preserving game beatability; offers GUI and CLI, seed/season options, outputs randomized ROM plus a detailed warp log.
1
Reads a Pokémon game's RAM and ROM into a common typed GameState model, executes self-checking, verified actions and navigator recipes, uses ROM maps for world-aware pathing and scripted interaction.
1
Frontend to load libretro emulator cores, run frames, deliver video and audio, handle inputs, access emulated memory, and save/restore emulator states via one unified API.